DITL_405.txt Items: (9 entries) 0: Bounds: x1=21, y1=12, x2=411, y2=65 Type: 8 Info: 'Special thanks to those who made my first attempt at Pascal Programming a lot less frustrating than it could have been...' 1: Bounds: x1=21, y1=62, x2=435, y2=95 Type: -120 Info: 'James Kowalski - for telling me how to change numbers to strings.' 2: Bounds: x1=20, y1=95, x2=440, y2=113 Type: -120 Info: 'Ezra Cooper - for telling me how to make a working close box.' 3: Bounds: x1=20, y1=115, x2=410, y2=133 Type: -120 Info: 'Dan Patnode - for telling me how cool my program was.' 4: Bounds: x1=20, y1=138, x2=410, y2=156 Type: -120 Info: 'Jeff Kao - for refering me to some great Pascal books.' 5: Bounds: x1=20, y1=161, x2=395, y2=197 Type: -120 Info: 'American Online - for making the above people readily available.' 6: Bounds: x1=20, y1=196, x2=410, y2=214 Type: -120 Info: 'UCLA - for creating a good beginners course in Pascal.' 7: Bounds: x1=20, y1=218, x2=433, y2=252 Type: -120 Info: 'Cliff Small - My brother, for reluctantly taking 10 minutes out of his day to beta-test my first program.' 8: Bounds: x1=175, y1=261, x2=233, y2=281 Type: 4 Info: 'OK' DITL_404_How is?.txt Items: (8 entries) 0: Bounds: x1=7, y1=3, x2=426, y2=80 Type: -120 Info: 'Creating Magic Squares is easy as long as you follow a few important rules... 1. Only use squares with odd sizes. 3 X 3, 5 X 5, and so on.' 1: Bounds: x1=6, y1=50, x2=408, y2=104 Type: -120 Info: '2. Start with your increment number and place it on the top middle square. Each succeeding number follows these simple rules...' 2: Bounds: x1=17, y1=100, x2=483, y2=183 Type: -120 Info: 'a. Usually, the next number in the increment goes in the box to the upper right. b. If there is no box there and your last number was located in the top row but not the right column, the next number must go into the next column, last row.' 3: Bounds: x1=429, y1=70, x2=489, y2=91 Type: 4 Info: 'OK' 4: Bounds: x1=16, y1=179, x2=485, y2=221 Type: -120 Info: 'c. If there is no box there and your last number was located in the top row and the right column, the next number must go below the last.' 5: Bounds: x1=17, y1=210, x2=489, y2=259 Type: -120 Info: 'd. If there is no box there and your last number was located in the right column but not the top row, the next number must go to the first column, previous row.' 6: Bounds: x1=16, y1=257, x2=496, y2=291 Type: -120 Info: 'e. If there is a square, but a number is already there, the next number must go immediately below the last.' 7: Bounds: x1=430, y1=10, x2=485, y2=63 Type: -64 Info: '' DITL_403_What is?.txt Items: (5 entries) 0: Bounds: x1=55, y1=9, x2=250, y2=136 Type: -64 Info: '' 1: Bounds: x1=12, y1=143, x2=308, y2=208 Type: -120 Info: 'A Magic Square is a box of numbers in which the sums of all lines of numbers are all the same. That sum is refered to as the Magic Number.' 2: Bounds: x1=11, y1=208, x2=305, y2=277 Type: -120 Info: 'In the square above for instance, 8 + 1 + 6 = 15, 3 + 5 + 7 = 15, 4 + 9 + 2 = 15 8 + 3 + 4 = 15, 1 + 5 + 9 = 15, 6 + 7 + 2 = 15 8 + 5 + 2 = 15 and 6 + 5 + 4 = 15. ' 3: Bounds: x1=204, y1=284, x2=262, y2=304 Type: 4 Info: 'OK' 4: Bounds: x1=25, y1=284, x2=136, y2=304 Type: 4 Info: 'Tell me how!' DITL_402.txt Items: (3 entries) 0: Bounds: x1=-8, y1=23, x2=470, y2=148 Type: -64 Info: '' 1: Bounds: x1=34, y1=54, x2=93, y2=113 Type: -64 Info: '' 2: Bounds: x1=368, y1=54, x2=427, y2=113 Type: -64 Info: '' DITL_401_About....txt Items: (10 entries) 0: Bounds: x1=41, y1=67, x2=454, y2=115 Type: -120 Info: 'You can specify how big you want your square by selecting a size from the Size menu. ' 1: Bounds: x1=41, y1=96, x2=458, y2=129 Type: -120 Info: 'You can specify the increment amount by selecting Increment... from the Size menu. ' 2: Bounds: x1=41, y1=138, x2=397, y2=178 Type: -120 Info: 'To see your square, select Let's See It! from the file menu.' 3: Bounds: x1=161, y1=3, x2=392, y2=27 Type: -120 Info: 'MakeMagic by Tony Small' 4: Bounds: x1=215, y1=251, x2=273, y2=271 Type: 4 Info: 'OK' 5: Bounds: x1=42, y1=125, x2=452, y2=176 Type: -120 Info: 'For more information on Magic Squares and learning how to make your own Magic Squares, consult Mr. MakeMagic in the Help menu.' 6: Bounds: x1=398, y1=230, x2=453, y2=283 Type: -64 Info: '' 7: Bounds: x1=29, y1=230, x2=84, y2=283 Type: -64 Info: '' 8: Bounds: x1=40, y1=22, x2=459, y2=69 Type: -120 Info: 'Mr. MakeMagic creates a Magic Square in which all horizontal, vertical and diagonal lines of numbers all add up to the same number. ' 9: Bounds: x1=41, y1=174, x2=450, y2=223 Type: -120 Info: 'This program is FreeWare. Please enjoy it, pass it along, and smile. If you would like to contact me for any reason, drop me a line to TonyS33 on American Online. Thank you.' DITL_400.txt Items: (6 entries) 0: Bounds: x1=23, y1=129, x2=83, y2=151 Type: 4 Info: 'OK' 1: Bounds: x1=11, y1=77, x2=154, y2=95 Type: -120 Info: 'Set Magic Increment to' 2: Bounds: x1=157, y1=77, x2=203, y2=92 Type: 16 Info: '' 3: Bounds: x1=216, y1=64, x2=271, y2=150 Type: -64 Info: '' 4: Bounds: x1=120, y1=129, x2=178, y2=150 Type: 4 Info: 'Cancel' 5: Bounds: x1=74, y1=20, x2=217, y2=62 Type: -64 Info: ''